Archive for July, 2009
SDRAM
I think I’m making life more difficult than it needs to be, trying to get this DDR2 SDRAM interface to work. It’s not that the logical interface is so complicated, really… you set your row and column addresses, do a burst transaction, check for refresh… not trivial, but not rocket science either. And the Xilinx MIG or other vendor-specific wizard will generate a memory interface for you to use as a starting point.No, what seems to be difficult is that the margin for error with DDR2 SDRAM is much smaller than with SRAM or plain (single data rate) SDRAM. The voltages are lower, the timing tolerances are tighter, and much more care must be given to compensating for things like possible skew, processes variation between different FPGAs, power supply tolerances, and a host of other worries.I’ve been reading a LOT on this topic in the past couple of weeks, and I’ve been struck by one thing. Except for my Xilinx Spartan 3A starter board, and Altera’s comperable Cyclone III board, I’ve seen zero boards that use DDR or DDR2 memory. The all use plain SDR SDRAM, also known as PC100 or PC133 depending on the speed. I looked at boards in the $150 to $300 range from Opal Kelly, KNJN, XESS, and others, and they all use plain SDR SDRAM. Maybe I should take a hint?Meanwhile, I’ve been digesting as much FPGA documentation as I can. So far I’ve chewed through about 1500 pages of the Xilinx MIG user manual, Spartan 3 series user manual, and Spartan 3A addendum, and I’m midway through the comprehensive book FPGA Prototyping by Verilog Examples: Xilinx Spartan-3 Version. It’s the best “getting started” reference I’ve seen yet, with good coverage of Verilog, FPGA hardware, and the Xilinx software tools.
Read 10 comments and join the conversationSmall Progress
Finally, some small progress on the memory interface. After banging my head every which way against the Xilinx tools, and reading everything I could find on the subject, I came across Leo Silvestri’s page on modifying the Xilinx MIG memory controller design for a Spartan 3E board. It’s for a different kit and an older version of the software, but with his help I was finally able to build the reference design and testbench for the Spartan 3A board, program it to the FPGA, and see the LED that indicates success. It’s not very exciting, but it’s progress.I still can’t believe all the steps I went through, and the whole process has made me quite bitter about Xilinx’s software tools. I’m sure it would be easier if I had better general knowledge of this field, but the last few weeks of this project have been like being lost at sea, and totally disoriented. It still feels more like a series of disconnected guesses than a genuine understanding, but here’s what I’ve managed to piece together on the topic of using the DDR2 SDRAM that’s on the Spartan 3A kit board.
- The Xilinx MIG can’t be used to generate a new memory controller design for the Spartan 3A board. This is because the way the SDRAM on the board is connected to the FPGA pins violates some of the MIG design rules. The only solution is to use the pre-built Spartan 3A board reference controller design, which then locks you into a specific burst length and CAS latency, or to hand-modify the code generated by the MIG, which is way beyond the skills of a noob like me.
- Using the newest version of the Xilinx ISE and MIG, attempting to add the Spartan 3A reference design to your project will cause a crash. No answer from Xilinx support on this.
- You can also get the Spartan 3A reference design as a zip file. But if you unzip it, add all the files to a new ISE project, and try to build it, you’ll get lots of errors about non-existant nets that I couldn’t resolve.
- There’s also a batch file in the zip file that will create a new ISE project for you. But try to build it, and you’ll be told that the design requires a ChipScopePro license, which is Xilinx’s software logic analyzer. I found a discussion of this on the Xilinx forums, but no resolution other than to create a new controller design that omits ChipScopePro support, which is impossible for this board due to issue number 1 above.
- What finally worked was to hand-edit the reference design, deleting parts of it semi-randomly until the ChipScopePro error disappeared. It turned out that required removing three modules called icon, ila, and vio, none of which seemed obviously related to debugging to me.
So there you have it. The next step will be to begin to actually use this interface for something more interesting than lighting up an LED. I’m just now realizing that the interface created by the MIG is just the first, small step towards what the 3DGT memory controller must eventually become. It’s not enough to simply have an interface that permits reading and writing. To achieve half-way decent performance, much care will be required to manage and coordinate those reads and writes, minimizing waiting and wasted time, and maximizing throughput. And to top it off, it’s going to need a bus master to arbitrate memory access between the display circuit, pixel processors, vertex processors, and any other consumers of memory. All this is a substantial project in itself, that will need to be at least partially completed before any real progress can begin on the 3D part of 3DGT. Looks like a long, slow climb, but I’m moving ahead.
Read 4 comments and join the conversationXilinx Memory Controller
I think I’m about ready to crush this Xilinx starter kit under my boot, and use the pulverized component dust to scrub my toilet. That’s not quite fair, though, as my frustration isn’t really with the hardware, but with the inexplicable Xilinx software. At this point, I’ve spent about 20 hours over a couple of weeks, just trying to instantiate the sample Xilinx SDRAM memory controller. I’m amazed that something so central to the use of a Xilinx FPGA or starter kit could be so obtuse. Or maybe it’s me that’s obtuse, but regardless, I was never so exasperated in all the time I was working on BMOW. Back then, at least each piece of hardware was small and understandable, and any errors were of my own making. Now I’m spending hour upon hour attempting to decode the error messages from Xilinx’s software, and trying to guess at how they intended this process to work. I expected something like:
- Create new project
- Run “memory interface generator” wizard (which Xilinx calls the M.I.G.)
- Choose memory type, speed, etc.
- The wizard adds some auto-generated .v and .ucf (user constraints) files to my project
- Optionally, wizard also adds a test bench, or some kind of example
- Synthesize the example, program it to the starter kit, and blink some LEDs to show that it worked.
That was the theory anyway. The reality has been a long series of software errors and omissions too dull to recount in detail. The short version is that when I use the MIG to generate an interface specifically for the Spartan 3A starter kit, the MIG crashes. If I follow some hazy instructions for manually adding the reference design to the project without using the MIG, then I get something that fails the “translate” step. If I use the MIG to generate a new interface design for a board that just happens to have the same hardware as the Spartan 3A starter kit, I also get something that fails the “translate” step. In either case, before the fatal errors, there are many warnings saying that dozens of flip-flops were determined to have a constant 0 or 1 value, and so were optimized away, as well as copious other warnings. Clearly I’m doing something very wrong, but creating a sample design using the reference memory interface on the reference board seems like it should be about as simple a case as it’s possible to get.
I would have given up on it a while ago, except that with no memory interface, there can be no 3D Graphics Thingy. This simply must be made to work in order for the project to progress any further. Unfortunately I’m about out of ideas. I need to find a simple walk-through tutorial that starts with “open ISE, press the New Project button” and finishes with happy green checkmarks next to all the steps in the processes window for an example design using the MIG controller. There are only about 10 mouse clicks needed between that start and finish, so it would seem hard to mess it up much. Either I’m doing something basic wrong, or omitting something, or my computer is haunted. With luck, it will become clear tomorrow.
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